<Feat Id="1193" Name="Liberator" Type="Story">
  <description>Your time in shackles has forever marked your soul.</description>
  <prerequisites>You must have been enslaved for at least 6 months, or have the Imprisoned or Kidnapped background (see Ultimate Campaign).</prerequisites>
  <prerequisite_feats>
  </prerequisite_feats>
  <benefit>You gain a +1 bonus on attack rolls, weapon damage rolls, and skill checks when your actions would directly lead to freeing prisoners or slaves.</benefit>
  <normal>
  </normal>
  <special>
  </special>
  <source>Quests and Campaigns</source>
  <teamwork>0</teamwork>
  <critical>0</critical>
  <grit>0</grit>
  <style>0</style>
  <performance>0</performance>
  <racial>0</racial>
  <companion_familiar>0</companion_familiar>
  <race_name>
  </race_name>
  <note>
  </note>
  <goal>Free at least 200 slaves through perilous rescues (not merely buying them at market).</goal>
  <completion_benefit>You gain the ability to inspire others through your dedication to your cause. Allies within 20 feet receive your Liberator feat bonuses when working with you to free prisoners or slaves. In addition, as a standard action you can inspire slaves and former slaves within 120 feet, giving them temporary hit points equal to 12 your character level and a +1 bonus on saving throws. These benefits last for 1 hour, and a given creature can receive this benefit only once per day. These are mind-affecting effects, and the inspiring bonus is language-dependent.</completion_benefit>
  <multiples>0</multiples>
  <suggested_traits>ReactionaryAPG, Secret-Keeper, Supportive.</suggested_traits>
</Feat>